Basic CS tactics
I’d like to start by stating a few things:
1. Some veteran CS players might take offense to someone who is routinely at the bottom of the scoreboard preaching CS tactics to you. In that case, then feel free not to learn this.
2. (and this really is in no way, shape, or form an insult): CS has nothing on Natural Selection in how of Tactics. Once you learn the maps in CS, even продать скины кс го these basic strats can win a game everytime (random headshots aside). Becoming an able NS commander, I feel I can provide adequate information on how not to have chewed into cat-food every round.
3. Exactly like in NS, I’ll piss and moan in game if individuals are doing bone-head things. I is going to be even harder on the few NS players who have migrated a bit to CS. EVEN MORE SO if I’ve ever seen you in the command chair during an NS game. You must already know this stuff.
And here we go:
1. Buddy system: I can’t stress this enough. You shouldn’t be anywhere without a buddy unless your only goal is to create a lot of noise as a distraction. If you obtain applied for one which just really any info to your team, you have failed to bring anything to your team. All they’ve to work well with is what gun you got killed with.
2. Flashes: unless you are flat-broke, EVERY SINGLE player on your own team needs to have two flashes. This game isn’t meant for you to wade into three camping enemies and gun all of them down without dying. It’s meant for you to use their lack of mobility to your advantage.
3. Flashes #2: Call for flashes if you’re out. Don’t round a blind corner without one unless it just isn’t available.
4. Flashes #3: Don’t let flashes head to waste because you realize it might not need been effective around you’d hoped. At the very least use the opportunity to get a peak nearby, or to setup for another flash.
5. Terrorists on bomb-sites: Ts CANNOT afford to have caught in gun-fights for almost any amount of time. After that it comes right down to a direct death-match. When against someone who has the main advantage of more accurate fire: you will likely lose. It’s a risk you shouldn’t be taking.
6. Flanking: Gives me a warm-fuzzy. Pinned down, but know another way across the back/side? One guy keeps them busy, the others go around. The main one guy may make a whole bunch of noise to mask the approach of one other team. Straight-up fights are for suckers. I find shooting someone in the back of the head is significantly more satisfying then cramming my barrel into his chest hoping he dies before I do.
7. Being pinned-down (goes back again to 5): If two of your teammates round a corner and get picked off by snipers, what in case you do? In the event that you said, “Run just after them and attempt to kill the sniper” then just let me know and I’ll shoot you in the face. At the very least then the CTs won’t get anything from your death. Oh, and if you do this when you yourself have the bomb, I’ll knife you every round for 6 months (wyz said I could).
8. Blocking: If a teammate gets into a fire-fight and needs to retreat, don’t block him by hoping to get in your own bullets. Make his escape as easy as possible. Even though he’s 3 HP, he’s still a human body that you might want to win.
9. Listen, listen, listen: there exists a long buy-time for a reason. If a plan is manufactured, and you ask why many people are running a certain way, then you have failed even the most basic notion of “tactics.” (PS: shoot the hive).
10. Thunder boots are for Zeus, not CS players: I shouldn’t need to even explain this one.
11. Cover your six: If there’s 4 T’s/CT’s in a group and no-one is watching the trunk, you’re asking to have reamed by way of a sneaky enemy. Watch your radar, if you’re in the back make sure to stop any lead from landing there.
12. Rushing: Ts choose a bomb rush, you have the bomb. You’re able to your website and it’s crawling with CTs. What would you do? Plant the bomb. If the guy planting the bomb gets killed and you were closest to him, what would you do? Plant the bomb.
The entire point of a rush is to have the bomb down ahead of the CTs can enter defensible positions. You have teammates that needs to be doing the shooting for you, let them. Having the bomb down is a powerful weapon in itself. That ticking drives the CTs to operate into disarm it. They will even run in one-by-one when they aren’t thinking right.